Resources for the global digital safety training community.
Credits Last Updated 2026-10
How can trainers leverage tabletop exercises, games, and other Experiential learning activities into LevelUp training sessions? This resource explains how to integrate these into ADIDS, run them responsibly, and provides a set of exisitng games, tabletop scenarios, and other resources.
This How-To resource expands on the individual ADIDS session design with guidance on incorporating experiential learning elements such as tabletop exercises and educational games.
Content based on (and in part quoted from) the Team CommUnity Wiki and the Internews resource, Tabletop Exercise Scenarios and Facilitation Guide for Digital Safety Training for Journalists
Tabletop exercises and card games are powerful ways to build security awareness. By simulating real-world threats in a low-stakes environment, participants can familiarize themselves with terminologies, tactics, and work through common scenarios. This can help them think like adversaries and threat model more effectively — all without the consequences of an actual incident.
LevelUp uses the Activity-Discussion-Inputs-Deepening-Synthesis, or ADIDS approach, to adult learning and has organized its curriculum for training sessions according to this design. Depending on the goals and lessons, games and tabletops can be part of the thematic Activity element to drive comfort with terms and concepts, as part of Deepening to provide a more hands-on walkthrough of complex topics, or exist outside of the framework to add variety in a training event.
Even simulated scenarios can trigger traumatic memories. As you consider the role of games and tabletop exercises, please review the Considerations section of Icebreakers, Energizers and Thematic Activities and the Psychosocial Underpinnings of Security Training resource to ensure your audience will be able to fully and safely engage.
Content in this section is CC-BY-SA Internews, from Tabletop Exercise Scenarios and Facilitation Guide for Digital Safety Training for Journalists. The full resource goes into further depth in design and facilitation, and includes sample scenarios.
Tabletop exercises (TTXs) are a valuable scenario-based training tool, which can make digital safety training more engaging and interactive. TTXs provide an opportunity for training participants to apply newly acquired knowledge and skills by engaging in a fictional situation (referred to as a TTX scenario or scene) that approximates a real-life one. TTX scenarios can examine a large range of security situations such as an office raid, a data leak, a case of doxxing, or a sensitive investigation. TTXs can:
Facilitating a TTX differs from leading a traditional digital security training or upskilling session. In traditional digital safety training, trainers tend to speak a lot and are expected to share their knowledge with participants. In a TTX training, however, most of the speaking and work happens among the participants themselves, as they discuss the scenario and make decisions. The TTX facilitator plays the role of process holder, making sure that the TTX goes smoothly and meets its goals. The TTX facilitator introduces the exercise, context, and background; answers some basic questions; and adds injects. Other recommendations for TTX facilitation include:
If you are considering creating your TTX, consider the following.
Learning objectives should be set at the beginning of the design phase, complement one another, follow a logical order in terms of learning, be prioritized based on importance, and connect back to the overall goal of the TTX. To simplify the training process and make it easier to measure success, connect your learning objectives to concrete skills or behaviors that participants should focus on during the TTX. Ideally, you will set these learning objectives and concrete skills based on the needs and skill levels of your participants. You may know those already if youʼre working with a community you are familiar with. Alternatively, you may need to conduct an initial needs assessment (perhaps through key informant interviews or a pre-survey) to gather this information if you are less familiar with participants.
The scenario should be as close to real life as possible but generally should not name real people or organizations. Focus on real situations, challenges, and experiences. In rare cases, it may be appropriate to use real locations, but you should consider security risks and potential limitations of doing so. Listing real locations could, for example, mean that people spend too much time on remembering or researching details about them, and focus less on the scenario.
In terms of complexity, the scenario should not overshadow or distract from the learning. Choices can help participants understand the impact their decisions will have but remember that adding complexity and choices makes it harder to build a TTX and will also make the whole exercise much longer.
You can also use time as a design element during your scenario by assigning times to events occurring during the TTX, asking time-bound questions, or utilizing flashbacks or flashforwards. In any case, you should be clear about the use of time at the beginning of the scenario and maintain clarity throughout the scene.
Depending on the skill level of the facilitator and participants, you may consider the inclusion of technical elements within the TTX. This could mean participants are required to use a specific tool, software, or process to move through the scenario. If you do include a technical element, allow for extra time to complete these tasks, and always have a backup plan in case of technical issues or make the technical component optional to accommodate different skill levels.
You can also use injects within your TTX. Injects may be big or small and may be dependent on the participants or independent from them. Generally, injects are used in longer scenarios given the amount of time required. Injects are delivered by the facilitator and the timing is key. To successfully integrate an inject into a scene, facilitator resources are required both before and during the TTX facilitation. Your use of injects should be matched against the need to achieve the pre-determined learning objectives.
Tabletop Exercise Scenarios and Facilitation Guide for Digital Safety Training for Journalists ‘‘By Internews’’ Please note that the English version has 11 TTXs and the Spanish, Arabic, Albanian, Czech, Romanian, Hungarian, Croatian, and Polish versions have five.
https://internews.org/resource/tabletop-exercise-scenarios-and-facilitation-guide-for-digital-safety-training-for-journalists/
Tabletop exercises (TTXs) are a valuable scenario-based training tool, which can make digital safety training more engaging and interactive. These resources include a guide on designing and facilitating TTXs as a digital safety training method, as well as a set of digital safety focused TTX scenarios, which may be used by anyone to enhance digital security training. Within these guides, you will find brief explanations of what is a TTX, why TTXs can be valuable supplements to digital safety training, and how one can develop, plan, and facilitate TTXs.
Games like Backdoors and Breaches: NGO Edition, Press Panic, and The Mass Cyber Card Deck can make cybersecurity concepts tangible and engaging. Rather than sitting through dense compliance training, players are challenged to make real decisions around incident response, threat modeling, and security tradeoffs. The result is stronger team communication, better preparedness, and security concepts that actually stick.
[Backdoors and Breaches: NGO Edition]https://github.com/ngoisac/play.backdoorsandbreaches.com Backdoors & Breaches takes traditional tabletop exercises and turns them into a structured, cooperative card game. An ‘Incident Captain’ crafts a scenario using hidden Attack cards, while Defenders work together—using Detections, dice, and critical thinking—to uncover what happened before it’s too late. The core game was created by Black Hills Information Security and Active Countermeasures , with the specialized NGO-pack designed by NGO-ISAC.
The Mass Cyber Card Deck By MassCyberCenter The CyberSecureDeck, Defend the Network! card game is an engaging way to foster discussions about cybersecurity, identifying threats and addressing vulnerabilities. The game’s objectives are to practice cyber incident response, evaluate response and recovery needs and enhance response plans. The goal of the game is for the players to guide the organization through a cybersecurity scenario, focusing on Identifying, Protecting, Detecting, Responding and Recovering from incidents.
Press Panic! by Larus Argentatus (Print your own deck: https://www.thegamecrafter.com/games/press-panic-orgsec-newsroom ) Press Panic is an open source digital security game that is specifically designed to help groups strengthen their organizational security. This card game is particularly helpful in grounding the concept of threat modeling.
CAT & Mouse: Better incident response through simulation CAT & Mouse is a cybersecurity online training game for small to medium sized teams and organizations, particularly those in the not-for-profit space. Each round of the game simulates a real cyber attack, where players take on the role of either the defenders or attackers. CAT & Mouse was developed by a team of cybersecurity experts and game designers first created this game for the Ford Foundation in 2021-2022.
*CyberSec Games A collection of popular cybersecurity games.